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FRANKENSTEIN CENTER ATTRACTIONS : UNDERSTANDING BY DOING

Everything about the attractions at the Frankenstein Center is made and designed so that the visitor — after being immerged in a given universe and scenario — can gradually take control of the proposed “big game”, by reflecting and by his or her actions.
The source of inspiration behind these attractions is the teaching delivered by the Center. The universality of this knowledge is communicated to the general public from the angle of mythology, making the universes discovered within the attractions interchangeable depending on the cultures or nations exhibited by the Center.
The attractions are replicated in the digital double of the Center (The Twin Centers), this feature is used to reinforce the public’s immersive experience.

Described below are four attractions. Other attractions on offer at the Frankenstein Center and at its theme park, (the Frankenstein Center theme park), can be discovered on the Center’s website (address mentioned at the end of this document).

THE LABYRINTH

The Labyrinth is one of the Frankenstein Center’s larger structures. Its original concept includes the production of a next generation video game, based on the interaction of simultaneous journeys.

Built underground and true to size, the Labyrinth is a mind-blowing attraction owing to its complete novelty and to its magnitude (being the only one of its size in the world). It offers an extraordinary initial journey for all who discover and experience it.

The journey through the Labyrinth is strewn with obstacles. It is a constructed journey, a place of initiation, a quest and a space of magical adventure with hidden galleries, secret passages, doors that appear and disappear from nowhere and moving walls. It is a multidimensional and constantly changing space.

Only those who master the labyrinth can escape it!

The Labyrinth alone summarises the operation and purpose of the attractions at the Frankenstein Center: making the public understand that, by their analysis and reasoning, they can completely master the environment in which they find themselves and, in the end, gain control of it.

 The labyrinth is also a major space for the development of new competitions that link Sport and E-Sport. In addition, it is actively used by researchers from the Atomos laboratory, students at the school of Art and Philosophy at the Mary Shelley Institute and by developers from the Eidolon Studio.

The Labyrinth’s immersive technologies are tested and developed on an ongoing basis. It is also a first-rate environment for researching topics regarding artificial intelligence.

A model of the Labyrinth will be developed by our partner Artanim, in collaboration with specialists in the fields involved.

THE FOREST OF MYTHS

A dense and impenetrable wall of trees, plants and interwoven roots, scattered with spikes, this wall of vegetation surrounds the very large and very old Forest of Myths.

As the visitors move towards it the brambles start to slowly give way. In a slow spiral movement, their sharp spines recoil, reluctantly revealing a dark corridor burrowed into the mysterious forest.

At the other side of this passage stones and plants talk and boulders ask questions. The ground gives way as giants roam the woods.

Around the great sacred tree, a thousand secrets haunt this place, home to an ancient and powerful magic. At the heart of the forest, the adventure awaits the traveller, a path of shadows and mystery requiring strength and courage to walk along.

The forest of Myths teaches the audience the fundamental aspects of mythology.

The visitor assists in the creation of a universe, discovers the fundamental forces at work and comes across the main archetypal characters that the human incarnates, in turn, throughout the course of his or her existence.

The public also discovers the spirits of nature, these fundamental elements that link us to the world around us; to the different life forms on which our own existence is founded; to spoken words and to exchanges that we can have with them through our oldest and deepest perceptions.

It is the foundation of universal language that is presented to the audience here, a discourse that is common to all major cultures that have diffused throughout the world.

THE ROAD OF THE PAST

This attraction is the reproduction of a cluster of urban spaces inspired by different European metropolises of the eighteenth and nineteenth centuries.

It is an impressive setting with alleys, courtyards, a church and castle. It is an extraordinary place, with, among other things: a canal, a stream, a wooded hill hiding an eerie cemetery, an underground area dotted with catacombs, a wood, gardens, fortifications and, finally, a belvedere offering a unique, panoramic view.

The original concept of the Road of the Past anticipates the production of next generation video games, televised series and an animated film.

After discovering historic, literary, scientific and philosophical facts associated with Frankenstein or the Modern Prometheus in the Museum of the Present, the Road of the Past will see the visitor finding themselves instantly plunged into the heart of this novel, by living the adventure and interacting with the protagonists.

The Road of the Past, allows the public to apprehend in a unique and novel way what is hidden in the core of Mary SHELLEY’s initiatory book. It also allows them to spiritually embrace a remarkable period — that, under the violent shocks of modernism and industrialisation — saw ancient beliefs and superstitions move aside, leaving science, research, experimentation and psychoanalysis in their place.

GENESIS

Stretching over many levels, Genesis is a fantastic adventure that sees the audience enter into the deepest depths of the human body to discover it, explore it and comprehend it in a completely unique and unparalleled way.

INTRACORPOREAL JOURNEYS

Evolving in the sophisticated setting of a highly technical launch pad, the visitors, after being kitted out, enter futuristic pods and are strapped into their seats. They then take part in an awe-inspiring display involving their own miniaturisation and observe the process that, as time goes by, will see them fly inside the human body for an amazing journey.

The vehicles and their passengers are in actual fact, projected at high speed into a closed loop circuit measuring 250 meters in length. It is an adventurous pathway that involves the public physically crossing through a unique space: the human body, from the extremities of the lower limbs to the top of the skull via the organs, heart and brain.

This attraction that combines scientific discoveries with the most daring predictions of science-fiction
creators, leads the public on an amazing journey towards the future.
The visitors will lift the lid off the topic to consider an immense schema, an architecture of mind-boggling complexity and will be carried to the very centre of a galaxy that seems so distant that it is the very essence of those who discover it.

THE AGORA: A LARGE SPACE FOR RELAXATION

The Agora is a complex set aside for relaxation that combines a high-end shopping centre with restaurants, cafés, art galleries and boutiques.
The Agora is the place to go for a stroll. It is a grandiose and luminous space that is particularly important as it connects all levels and areas of the Centre by lifts, ramps and stairs, offering a panoramic view of the different attractions offered to the visitors. The Agora is a meeting place where the general public, students from the Mary SHELLEY Institute, residents and anyone else within the Frankenstein Centre can get together.

MYTHOLOGIES

The Frankenstein Centre sees itself as a meeting place for mythologies, it is therefore in the Agora, the heart of the building, where statues linking important figures from different global traditions have been constructed.

The purpose of this collection is to allow ancient and extremely varied cultures to reveal to the public the thousand year old language that unites them.

These figures represent universal archetypes and it is awe-inspiring to discover the extent to which populations throughout the world, regardless of their origin, geographic identities and cultures identified themselves in the same emblematic figures.
Although world visions are complex and varied and names and appearances change, the heart of the message, the deeper meaning, remains one and the same. It constitutes a legacy, a common ground shared between all of humanity.

Because it is a must-see area, the Agora is a completely constructed and controlled space that emerges the visitor in a journey where anything is possible, where emotion and surprise lurk behind the scenes of temporary exhibitions, shows and entertainment that take place throughout the year.

FRANKENSTEIN CENTER ATTRACTIONS :
UNDERSTANDING BY DOING

Everything about the attractions at the Frankenstein Center is made and designed so that the visitor — after being immerged in a given universe and scenario — can gradually take control of the proposed “big game”, by reflecting and by his or her actions.
The source of inspiration behind these attractions is the teaching delivered by the Center. The universality of this knowledge is communicated to the general public from the angle of mythology, making the universes discovered within the attractions interchangeable depending on the cultures or nations exhibited by the Center.
The attractions are replicated in the digital double of the Center (The Twin Centers), this feature is used to reinforce the public’s immersive experience.

Described below are four attractions. Other attractions on offer at the Frankenstein Center and at its theme park, (the Frankenstein Center theme park), can be discovered on the Center’s website (address mentioned at the end of this document).

THE LABYRINTH

The Labyrinth is one of the Frankenstein Center’s larger structures. Its original concept includes the production of a next generation video game, based on the interaction of simultaneous journeys.

Built underground and true to size, the Labyrinth is a mind-blowing attraction owing to its complete novelty and to its magnitude (being the only one of its size in the world). It offers an extraordinary initial journey for all who discover and experience it.

The journey through the Labyrinth is strewn with obstacles. It is a constructed journey, a place of initiation, a quest and a space of magical adventure with hidden galleries, secret passages, doors that appear and disappear from nowhere and moving walls. It is a multidimensional and constantly changing space.

Only those who master the labyrinth can escape it!

The Labyrinth alone summarises the operation and purpose of the attractions at the Frankenstein Center: making the public understand that, by their analysis and reasoning, they can completely master the environment in which they find themselves and, in the end, gain control of it.

 The labyrinth is also a major space for the development of new competitions that link Sport and E-Sport. In addition, it is actively used by researchers from the Atomos laboratory, students at the school of Art and Philosophy at the Mary Shelley Institute and by developers from the Eidolon Studio.

The Labyrinth’s immersive technologies are tested and developed on an ongoing basis. It is also a first-rate environment for researching topics regarding artificial intelligence.

A model of the Labyrinth will be developed by our partner Artanim, in collaboration with specialists in the fields involved.

THE FOREST OF MYTHS

A dense and impenetrable wall of trees, plants and interwoven roots, scattered with spikes, this wall of vegetation surrounds the very large and very old Forest of Myths.

As the visitors move towards it the brambles start to slowly give way. In a slow spiral movement, their sharp spines recoil, reluctantly revealing a dark corridor burrowed into the mysterious forest.

At the other side of this passage stones and plants talk and boulders ask questions. The ground gives way as giants roam the woods.

Around the great sacred tree, a thousand secrets haunt this place, home to an ancient and powerful magic. At the heart of the forest, the adventure awaits the traveller, a path of shadows and mystery requiring strength and courage to walk along.

The forest of Myths teaches the audience the fundamental aspects of mythology.

The visitor assists in the creation of a universe, discovers the fundamental forces at work and comes across the main archetypal characters that the human incarnates, in turn, throughout the course of his or her existence.

The public also discovers the spirits of nature, these fundamental elements that link us to the world around us; to the different life forms on which our own existence is founded; to spoken words and to exchanges that we can have with them through our oldest and deepest perceptions.

It is the foundation of universal language that is presented to the audience here, a discourse that is common to all major cultures that have diffused throughout the world.

THE ROAD OF THE PAST

This attraction is the reproduction of a cluster of urban spaces inspired by different European metropolises of the eighteenth and nineteenth centuries.

It is an impressive setting with alleys, courtyards, a church and castle. It is an extraordinary place, with, among other things: a canal, a stream, a wooded hill hiding an eerie cemetery, an underground area dotted with catacombs, a wood, gardens, fortifications and, finally, a belvedere offering a unique, panoramic view.

The original concept of the Road of the Past anticipates the production of next generation video games, televised series and an animated film.

After discovering historic, literary, scientific and philosophical facts associated with Frankenstein or the Modern Prometheus in the Museum of the Present, the Road of the Past will see the visitor finding themselves instantly plunged into the heart of this novel, by living the adventure and interacting with the protagonists.

The Road of the Past, allows the public to apprehend in a unique and novel way what is hidden in the core of Mary SHELLEY’s initiatory book. It also allows them to spiritually embrace a remarkable period — that, under the violent shocks of modernism and industrialisation — saw ancient beliefs and superstitions move aside, leaving science, research, experimentation and psychoanalysis in their place.

GENESIS

Stretching over many levels, Genesis is a fantastic adventure that sees the audience enter into the deepest depths of the human body to discover it, explore it and comprehend it in a completely unique and unparalleled way.

INTRACORPOREAL JOURNEYS

Evolving in the sophisticated setting of a highly technical launch pad, the visitors, after being kitted out, enter futuristic pods and are strapped into their seats. They then take part in an awe-inspiring display involving their own miniaturisation and observe the process that, as time goes by, will see them fly inside the human body for an amazing journey.

The vehicles and their passengers are in actual fact, projected at high speed into a closed loop circuit measuring 250 meters in length. It is an adventurous pathway that involves the public physically crossing through a unique space: the human body, from the extremities of the lower limbs to the top of the skull via the organs, heart and brain.

This attraction that combines scientific discoveries with the most daring predictions of science-fiction
creators, leads the public on an amazing journey towards the future.
The visitors will lift the lid off the topic to consider an immense schema, an architecture of mind-boggling complexity and will be carried to the very centre of a galaxy that seems so distant that it is the very essence of those who discover it.

THE AGORA: A LARGE SPACE FOR RELAXATION

The Agora is a complex set aside for relaxation that combines a high-end shopping centre with restaurants, cafés, art galleries and boutiques.
The Agora is the place to go for a stroll. It is a grandiose and luminous space that is particularly important as it connects all levels and areas of the Centre by lifts, ramps and stairs, offering a panoramic view of the different attractions offered to the visitors. The Agora is a meeting place where the general public, students from the Mary SHELLEY Institute, residents and anyone else within the Frankenstein Centre can get together.

MYTHOLOGIES

The Frankenstein Centre sees itself as a meeting place for mythologies, it is therefore in the Agora, the heart of the building, where statues linking important figures from different global traditions have been constructed.

The purpose of this collection is to allow ancient and extremely varied cultures to reveal to the public the thousand year old language that unites them.

These figures represent universal archetypes and it is awe-inspiring to discover the extent to which populations throughout the world, regardless of their origin, geographic identities and cultures identified themselves in the same emblematic figures.
Although world visions are complex and varied and names and appearances change, the heart of the message, the deeper meaning, remains one and the same. It constitutes a legacy, a common ground shared between all of humanity.

Because it is a must-see area, the Agora is a completely constructed and controlled space that emerges the visitor in a journey where anything is possible, where emotion and surprise lurk behind the scenes of temporary exhibitions, shows and entertainment that take place throughout the year.

© Three Golden Doors Sàrl – ® All Rights Reserved / Todos los derechos reservados / 保留所有权利 / Tous droits réservés

© Three Golden Doors Sàrl – ® All Rights Reserved / Todos los derechos reservados / 保留所有权利 / Tous droits réservés