THE FRANKENSTEIN CENTER AND CHILDREN

The Frankenstein Center cares deeply about children: the creators of the Frankenstein Center truly prioritise education, the transmission of culture and traditions, and preparing for adulthood through knowledge and entertainment.

SILVERPATH

This is why the Frankenstein Center has developed SilverPath, a complex universe designed for young visitors. SilverPath is a singular world that is created and populated by a range of characters designed to accompany children as they visit the Center. However, they also go beyond this and have a role in the various extensions of this theme park, such as TV series, animated films, books, new graphic art, films, video games and other derivative products.

[…] It is said that in the immense forest of the Myths, in the heart of the gloomy and dense woods, where an ancient and powerful magic reigns, a mysterious path lies, a fine and luminous trail, just a dash of light rushing through the wild bushes; the SilverPath, that is its name, and it leads Man into the depths of himself. […]

GENESIS

Conquering Olympus!

The Frankenstein Center designed Genesis, an ensemble of games, adventures and learning (reserved for children between 6 and 12 years old) that is a universe in itself, a playground of discovery and an introduction to fairy tales and mythology.

Completely innovative, this space of entertainment equipped with an out of this world interactive environment, plunges the young visitor directly into the origins of mythology. In an exceptional setting and throughout their thrilling adventure to conquer Olympus, the child will learn and recognise the main mythological archetypes, discover how to converse with these extraordinary figures and learn ways to make them allies or how to ward them off or even combat them.
The aim is for the young visitor to open up a dialogue with themselves and, ultimately, to find their place as an individual in life and in our surrounding society. It will also help them to better understand the extraordinary journey whose origins are becoming lost in the darkness of time. This journey that is inevitably leading humanity towards a constantly changing future, a future that he or she must constantly and more and more quickly discover, confront and apprehend.

The goal of this playground as an introduction to mythology is, first and foremost, to make the child understand their primordial role in the great adventure that awaits them and to suggest tools for reflection allowing them to build on their own thought system, opinions and development.
The educational dimension of this environment is based on the latest behavioural studies on children and their capacity to learn through play. As for the Center’s other attractions, Genesis has been developed under the attentive supervision of the Mary Shelley Institute, which coordinates each of its features and continually develops the technologies that are tested there.

THE FRANKENSTEIN CENTER AND CHILDREN

The Frankenstein Center cares deeply about children: the creators of the Frankenstein Center truly prioritise education, the transmission of culture and traditions, and preparing for adulthood through knowledge and entertainment.

SILVERPATH

This is why the Frankenstein Center has developed SilverPath, a complex universe designed for young visitors. SilverPath is a singular world that is created and populated by a range of characters designed to accompany children as they visit the Center. However, they also go beyond this and have a role in the various extensions of this theme park, such as TV series, animated films, books, new graphic art, films, video games and other derivative products.

[…] It is said that in the immense forest of the Myths, in the heart of the gloomy and dense woods, where an ancient and powerful magic reigns, a mysterious path lies, a fine and luminous trail, just a dash of light rushing through the wild bushes; the SilverPath, that is its name, and it leads Man into the depths of himself. […]

GENESIS

Conquering Olympus!

The Frankenstein Center designed Genesis, an ensemble of games, adventures and learning (reserved for children between 6 and 12 years old) that is a universe in itself, a playground of discovery and an introduction to fairy tales and mythology.

Completely innovative, this space of entertainment equipped with an out of this world interactive environment, plunges the young visitor directly into the origins of mythology. In an exceptional setting and throughout their thrilling adventure to conquer Olympus, the child will learn and recognise the main mythological archetypes, discover how to converse with these extraordinary figures and learn ways to make them allies or how to ward them off or even combat them.
The aim is for the young visitor to open up a dialogue with themselves and, ultimately, to find their place as an individual in life and in our surrounding society. It will also help them to better understand the extraordinary journey whose origins are becoming lost in the darkness of time. This journey that is inevitably leading humanity towards a constantly changing future, a future that he or she must constantly and more and more quickly discover, confront and apprehend.

The goal of this playground as an introduction to mythology is, first and foremost, to make the child understand their primordial role in the great adventure that awaits them and to suggest tools for reflection allowing them to build on their own thought system, opinions and development.
The educational dimension of this environment is based on the latest behavioural studies on children and their capacity to learn through play. As for the Center’s other attractions, Genesis has been developed under the attentive supervision of the Mary Shelley Institute, which coordinates each of its features and continually develops the technologies that are tested there.

© Three Golden Doors Sàrl – ® All Rights Reserved / 保留所有权利 / Tous droits réservés

© Three Golden Doors Sàrl – ® All Rights Reserved / 保留所有权利 / Tous droits réservés