THE TWIN CENTERS : WHEN THE FRANKENSTEIN CENTER JOINS FORCES WITH ITS REFLECTION

The Frankenstein Center has a twin brother, a digital double that is modelled entirely on its image and is active on the virtual Cloud. The physical Center and the digital one interact to serve the general public. They coexist and offer the audience a completely new way to discover, visit, play, learn and experiment.
There are therefore two types of visit offered by the Center: the first is physical and in real-time, the second is a virtual world through which the Frankenstein Center’s different hidden levels can be discovered. The physical Center and the digital one complement one another and help to prolong the experience. The visit therefore finds itself multiplied and offers visitors an extraordinary range of new opportunities.

AN INTERACTIVE VISIT

In this way, the visitor can choose a personalised online journey, use the services of a virtual guide and can participate in a custom-made scenario that is visible to him or her alone, or to other invited guests if so desired.

In the digital world, the general public can participate in unique adventures and find clues allowing him or her to discover and access hidden rooms in the real Center. Conversely, exclusive digital spaces can be accessed thanks to clues found in the physical Center.

The possibilities are endless and can be enhanced by events, brand-new video games or sports competitions that interact with both the real and virtual worlds.

A NEW WAY OF PLAYING THAT DEVELOPS TECHNOLOGICAL RESEARCH

At the Frankenstein Center visitors take part in next generation games, interacting in real time with team mates or enemies who play via mobile devices such as: Smartphones, VR helmets or even the video game console Nintendo Switch.

These two types of players can then work together or compete against one another in a completely innovative course of events.
 
The participants are therefore immerged in many different environments that transcend cultural barriers and encourage exploration through the means of real and virtual accessories.
 
These events take place both in the physical Frankenstein Center and in the virtual one and are controlled by XR (Cross realities) sports leagues. They are family-friendly and are designed to promote creative and expressive forms of competition.

SPORT + E-SPORT : CREATING AND DEVELOPING A NEW SPORT!

Similarly to video games, by combining sport and E-Sport the Frankenstein Center is imagining new forms of competitive sports, for example:

Athletes launch into a series of challenges at the Frankenstein Center while other participants – linked to the first ones – confront the same challenges in real time in the digital universe. The two pathways are interdependent and it is vital that the athletes and E-athletes collaborate in their bid to win.

In this instance, Sport + E-Sport combine and can be practised either by individuals or teams, at a national or international level.

Finally, the concept of the Twin Centers is considered a realisation of the museums of the future, a technological challenge and an entirely connected network. This has heavily influenced the design of the entire complex, its attractions and all other areas designed to be places of magic and illusion where the marvellous and the mysterious enhance the visitor experience in terms of education and enjoyment.
The twinned Centers make up a complex in which both parts – physical and digital – are independent but offer a more dynamic experience when used together.

THE TWIN CENTERS : WHEN THE FRANKENSTEIN CENTER JOINS FORCES WITH ITS REFLECTION

The Frankenstein Center has a twin brother, a digital double that is modelled entirely on its image and is active on the virtual Cloud. The physical Center and the digital one interact to serve the general public. They coexist and offer the audience a completely new way to discover, visit, play, learn and experiment.
There are therefore two types of visit offered by the Center: the first is physical and in real-time, the second is a virtual world through which the Frankenstein Center’s different hidden levels can be discovered. The physical Center and the digital one complement one another and help to prolong the experience. The visit therefore finds itself multiplied and offers visitors an extraordinary range of new opportunities.

AN INTERACTIVE VISIT

In this way, the visitor can choose a personalised online journey, use the services of a virtual guide and can participate in a custom-made scenario that is visible to him or her alone, or to other invited guests if so desired.

In the digital world, the general public can participate in unique adventures and find clues allowing him or her to discover and access hidden rooms in the real Center. Conversely, exclusive digital spaces can be accessed thanks to clues found in the physical Center.

The possibilities are endless and can be enhanced by events, brand-new video games or sports competitions that interact with both the real and virtual worlds.

A NEW WAY OF PLAYING THAT DEVELOPS TECHNOLOGICAL RESEARCH

At the Frankenstein Center visitors take part in next generation games, interacting in real time with team mates or enemies who play via mobile devices such as: Smartphones, VR helmets or even the video game console Nintendo Switch.

These two types of players can then work together or compete against one another in a completely innovative course of events.
 
The participants are therefore immerged in many different environments that transcend cultural barriers and encourage exploration through the means of real and virtual accessories.
 
These events take place both in the physical Frankenstein Center and in the virtual one and are controlled by XR (Cross realities) sports leagues. They are family-friendly and are designed to promote creative and expressive forms of competition.

SPORT + E-SPORT : CREATING AND DEVELOPING A NEW SPORT!

Similarly to video games, by combining sport and E-Sport the Frankenstein Center is imagining new forms of competitive sports, for example:

Athletes launch into a series of challenges at the Frankenstein Center while other participants – linked to the first ones – confront the same challenges in real time in the digital universe. The two pathways are interdependent and it is vital that the athletes and E-athletes collaborate in their bid to win.

In this instance, Sport + E-Sport combine and can be practised either by individuals or teams, at a national or international level.

Finally, the concept of the Twin Centers is considered a realisation of the museums of the future, a technological challenge and an entirely connected network. This has heavily influenced the design of the entire complex, its attractions and all other areas designed to be places of magic and illusion where the marvellous and the mysterious enhance the visitor experience in terms of education and enjoyment.
The twinned Centers make up a complex in which both parts – physical and digital – are independent but offer a more dynamic experience when used together.

© Three Golden Doors Sàrl – ® All Rights Reserved / Todos los derechos reservados / 保留所有权利 / Tous droits réservés

© Three Golden Doors Sàrl – ® All Rights Reserved / Todos los derechos reservados / 保留所有权利 / Tous droits réservés